Publisher: Electronic Arts
We tested the game using the 64-bit executable under and DirectX 10 with the 1.21 patch applied. We used a custom timedemo recorded on the Harbour map which is more representative of gameplay than the built-in benchmark that renders things much faster than you're going to experience in game.
For our testing, we set all the settings to High. Because of how intense the game is, we tested with 2x anti-aliasing, but with anisotropic filtering disabled, and at a resolution of 1,680 x 1,050. There is currently no support for anisotropic filtering in the game, but you can still force it from the driver control panel.
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MSI 890GXM-G65
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Asus M4A89GTD Pro/USB
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MSI 785GM-E65
Frame rate (fps), higher is better.
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Asus M4A89GTD Pro/USB
-
MSI 890GXM-G65
-
MSI 785GM-E65
Frame rate (fps), higher is better.
For results analysis, click to
page 8.
Publisher: bitComposer Games
We ran the full
STALKER: Call of Pripyat benchmark, with SSAO set to Low, Tessellation enabled, and Contact Hardening Shadows disabled. We run the game in the Ultra graphical options preset, with the 'Enhan. full dyn. lighting (DX11)' rendering. Of the four runs, we only take the results form the last:
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MSI 890GXM-G65
-
MSI 785GM-E65
-
Asus M4A89GTD Pro/USB
Frame rate (fps), higher is better.
-
MSI 890GXM-G65
-
Asus M4A89GTD Pro/USB
-
MSI 785GM-E65
Frame rate (fps), higher is better.
For results analysis, click to
page 8.
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